Hi,
I have a simple multiplayer game with 2 characters that are controlled with mechanim and the animations are synced with photon. I have a small issue with the movement not being a bit jerky, but it's not critical.
One thing that is more critical is that some animations do not always play. Watch this video when the "shooting animation" on the left screen only trigger like 3 out of 10 times:
http://sendvid.com/ulr6oziuHere are my settings for the "Photon view" and the "Photon Animator View":
https://imgur.com/a/0u4vlSome things to note:
The shooting is using a animator trigger and the Photon Animator View is last in the stack (I guess "stack" is referring to the last component on the game object, right?)
There seems to be some kind of priority when syncing the animations. If the character is in the running state, the fireball-attack do not trigger.
Regarding the jerky movement I tried to change the lerp to "late update" but that just made the players stand still in the middle of the scene.
I also changed the lerp-value to around 20, instead of 5. This seems to have a positive effect on the movement, making it smoother. I do not know what oteh effect that might have. I also see that the rotation of the characters are the most jerky one, but i do not know why.
Anyhow, is there a generall better way when synchronizing animations with Photon, making them smoother and better?
Thanks,
Christian