Hi Everyone,
Ok, finally, managed to finish all the pathfinding actions ( there is a lot indeed...)
https://hutonggames.fogbugz.com/default.asp?W1174 I could not test all of the actions, so don't hesitate to report any issues, or concern on a particular behavior, Pathfinding is a huge feature.
As for the demo, I hope Unity will release soon some materials that are comprehensible enough to be ported as PlayMaker. Meanwhile, make use of the forum to ask questions. Pathfinding setup is all done in Unity, so make sure you read as much documentation on this first and then tackle controlling agents with playmaker then.
If you see more actions needed, don't hesitate to mention them, I'll add them to the todos.
Tech note:
I have been making extensive use of PlayMaker custom editors for actions, so navmesh layers for example benefits from a very flexible setup where you can simply define them as usual by picking them up from a list, OR you can define them manually and set them using a FsmInt. This will allow you complete flexibility on that front ( some layermask actions would be required, but that's on the road map)
https://trello.com/c/WvnqR8aZ/50-layermask-operation-actions Bye,
Jean