i can build on my local mac after upgrading unity from 5.4.3f1 to 2017.3.0p4 or 5.6.5p1 but i cannot on unity cloud build.
i got error logs:
48547: [Unity] NewUnit_enemy: UnitFSM: Idle: MissingAction: Could Not Create Action: GetBattleState (Maybe the script was removed?)
48548: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
48549: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
48550: [Unity] UnityEngine.Logger:Log(LogType, Object, Object)
48551: [Unity] UnityEngine.Debug:LogError(Object, Object)
48552: [Unity] HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionReport.cs:90)
48553: [Unity] HutongGames.PlayMaker.ActionData:LogError(Context, String) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1503)
48554: [Unity] HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:835)
48555: [Unity] HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:773)
48556: [Unity] HutongGames.PlayMaker.FsmState:LoadActions() (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\FsmState.cs:123)
48557: [Unity] HutongGames.PlayMaker.Fsm:InitData() (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\Fsm.cs:1721)
48558: [Unity] HutongGames.PlayMaker.Fsm:Reinitialize() (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\Fsm.cs:1669)
48559: [Unity] HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\Fsm.cs:1590)
48560: [Unity] PlayMakerFSM:Preprocess() (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\PlayMakerFSM.cs:232)
48561: [Unity] HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\HutongGames\Editor\PopupWindow.cs:16)
48562: [Unity] System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
48563: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
48564: [Unity] UnityEditor.CloudBuild.Builder:Build()
i made sure that there is a "GetBattleState" script in my project.
how can i fix this issue???
playmaker version: 1.8.9