No reply on my question regarding how to achieve referencing my 4 players as yet?
Still needing help there.
But more thought on the subjects of course only throws up more questions!
My thoughts now are regarding the actual instantiated0 of players, and the construction of those players.
Do you think it it better to have ONE HUGELY COMPLEX player prefab, that is the only one that ACTUALLY gets instantiated, BUT has different game objects that get enabled/disable dependent on the assigned role?
Therefore the PRIEST, gets its mesh turned on,along with all the other stuff pertaining to that role; (the dialog FSMĀ“s, animations, etc) but the other 3 characters meshes (and stuff ) gets disabled.
OR, is it better (and simpler) to have 4 different Prefabs, that contain all I need for that character, and the connection FSM, simply assigns the user a role and enables THAT one?
I think, after writing it, that I have the answer.. ha ha! Number 2 seems much easier!
Mark