so im not sure if im doing this right or not im using a scene view is mine behavior tree kinda like one that you would make for the player. an stuck it on to the ai prefab but its having issues to where if i kill one of the ai in the scene all the ai die int he scene. anyone have any idea of how to go about setting up a ai so that the scripts are all set to just 1 of the ai thats being spawned? and not all of them when being spawned over a network...