Hello and thank you in advance to anyone who can help. I have problem - I am trying to create a simple collisions so if my character hits a wall he explodes and if he hits a coin the coin gets collected.
I have attached to my character to cubes one to collide with the wall (tagged wall) and another other (tagged coin) each have a box collide and NO ridged body, where as the wall and the coin also have a box collide but DO have a ridgedbody!
Now in my "test scene" where I test to make sure things work, everything works as should!
But in my other scene it does not! The exact same thing does not work, in my other scene I also have the environment and stuff moving and FX etc... But non of it should effect it? I am confused... if anybody understand why this is happening or a better method to accomplish what I need please help ?
Super thanks to anyone in advance! Love PM and unity!
(update) I want to note that on my walls in the test scene I had a "translate" action so the walls ran into my guy (just for testing) and in the actual build I do not have a translate on the walls so they stay still...
I went back to my test scene and removed the translate from the walls not my guy goes through them and does not collide ?
hopefully this info can help who ever may be able to help me understand why ? :| Thank you again!