Hello,
i don't know if it's a bug or if i missed something in that step.
i just made an action to swap gravity of character controller for my player when i want him to fly a bit.
but as you can see on the attached screen, the action still waiting here, acting like if everyframe was checked., so it never goes to FINISHED transition, and looks everything here.
by the way, i don't know if someone can help me about the flying system of my game.
it's a platform character, without jump, and with attached objects, like jetpack, i want the player being able to impulse the player heigher and fall if he doesn't push the button.