Hi Guys,
We are making our game KnightOut, and a fustrating bug I been dealing with is that the player can go through the floor causing the player to disappear and not respawn, which means it's game breaking.
I'm using raycasting for the player control. Which works really well.
The bug comes when the game is struggling with preformance. I think it has something to do with the quality of the physics. It doesn't happen if the computer runs the game smoothly.
We played our game live and the bug came, you can see it in this video, it also shows how the game plays out. When a lot of cannons ball are in the scene it gets laggy, maybe that's also something I should improve.
I'm a little bit lost here, any suggestions will help a lot.
Cheers
/Dennis
Edit:
Btw. I know it's not a playmaker problem but rather a Unity problem.