Just started playmaker back up after a very long hiatus...but I noticed something weird when setting up events to detect mouse held down.
I tried 2 ways to detect this with same result:
State 1
Set Bool Value - myBool to false
Get Mouse Button Down > State 2
State 2
Set Bool Value - myBool to true
Get Mouse Button Up > State 1
I have myBool with Inspector option on, so I can see it change.
What I noticed is if I click my mouse, sometimes it would not set myBool to true. Even though I see the states move back and fourth. I tried changing the order but same result. Of course holding the click down detects fine. It seems I can click fast enough where it just doesn't set the Bool??
I also tried having State 2 to be like the following post >
http://hutonggames.com/playmakerforum/index.php?topic=1320.0I think this is causing my character not to move when I click fast. I'm getting a similar thing on iOS.
I'm running latest PM, with Unity 4. Can someone try to reproduce this....
thanks.