Thanks for the kind words everyone, me and my mates have been working hard to make it ever better, can't wait to show you what we've been cooking up for the next release
Rage Tools looks awesome!! If i can figure out how it will help me i think i will purchase for sure.
Then let me try to help you
heh
I am looking for a solution to create some Logo transition animation.. Like when you see a logo break up into blocks or squares and flies around and then disappears or comes in like that.. Like Card Flip in Adobe Illustrator or the TrapCode particle effects you see.. like a logo or picture blowing away into sand.. I can picture a grid of rectangles with a single image mapped onto them and then using particle type controllers to move them around.. Not sure if Rage Tools fits into that at all?
For such an animation you don't even need the forthcoming "RageTools Pro" version, standard RageTools will do just fine! You'd simply slice your art (in your vector editor*) in as many pieces as you want, then import it to Unity using SVG-In. After that you'd toggle on the physics options** on the RageGroup component to automatically create the rigidbodys and colliders for all your parts. After that it'd be a simple case of applying PlayMaker physics/explosion action to the center of the object. Add a ground plane, etc, for nice bounces and you'll be all set
When/If I get some free time I'll cook up a video showcasing it, it'd be a good display of RageTools potential *and* ultra-fun to make
*Illustrator or Inkscape directly supported yet most others which export to SVG will work too
**The RageGroup physics options are already in beta, will be available in the public Asset Store version next week