playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
(Solved) Writing FSM on .blend file
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: (Solved) Writing FSM on .blend file (Read 944 times)
heavygunner
Sr. Member
Posts: 344
(Solved) Writing FSM on .blend file
«
on:
November 20, 2018, 01:02:54 PM »
Hi !
I exported this model from magicavoxel. Obj format not have satisfying visuals. So, I used Vertexcolors mode and using on Unity. It's showing as .blend.
Should I only use .Obj to write FSM ? Can I write FSM on .blend file? Will it give any issues in future?
«
Last Edit: November 21, 2018, 09:13:19 AM by heavygunner
»
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Writing FSM on .blend file
«
Reply #1 on:
November 21, 2018, 01:19:47 AM »
Hi,
you should make a prefab out of this file. This will be better. Drag this onto the hierarchy, then drag it from the hierarchy back to the assets, you will end up with a prefab, then you can add fsm to both the instance and the prefab.
Bye,
Jean
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
(Solved) Writing FSM on .blend file