Hi Jean, thanks for the reply!
That's part of the problem, I don't believe I am loading any resources within PlayMaker. After double checking all my scripts and testing for a few more hours I have run into something really bizarre... It seems to be a problem with OnTriggerEnter.
To test this theory, I created a new object (cube). I attached an fsm that said:
State 1
Translate on Y (2 every second)
Success! ^
That worked just fine so I selected the "Is Trigger" tick on the default box collider in the Inspector.
I changed the fsm to look like this:
State 1 State 2
OnTriggerEnter --> DestroySelf
Crash! ^
It crashes every time so I tried other variations like:
State 1 State 2
OnTriggerEnter --> Translate on Y (2 every second again)
Crash! ^
No matter what I put after an "OnTriggerEnter" transition, it crashes every time.
Another interesting discovery is that after experiencing a crash I can change the fsm back to the original working conditions (State 1: Translate on Y) but it will still crash every time until I delete the fsm completely and add a new one.
I have no idea what to do at this point. Any suggestions would be amazing!
Thanks again!
Yotingo
This Works:
This Doesn't