Hi, thanks for the help. I don't want to rotate the camera as it's for a NPC.
Jean, that sounds like something I'll need to do, but what about using a off mesh link so the NPC can jump between the two?
So, first is it possible to use a navmesh that runs along walls, ceilings etc? And second, if I can get the NPC to jump to another mesh, how do I make him stay vertical to whatever terrain he walks on?
Basically, I want him to be able to use the navmesh to walk around terrain that has walls and ceilings and for him to stay perpendicular to the surface he walks on.
Thanks for any help.