Hi,
I deleted the ArrayMaker & imported DataMaker. Got the GUID error which I ignored, closed Unity, reopened got an error about "Failed to load window layout - This can happen if layout contains custom windows and there are compile errors in the project." and now my Playmaker windows are gone and no idea how to get them up again. They're missing from the top menu.
What now?!
Lydia
13 compilation errors that appeared:
1. Assets/PlayMaker Utils/PlayMakerUtils_Events.cs(14,28): error CS0111: A member `PlayMakerUtils.SendEventToGameObject(PlayMakerFSM, UnityEngine.GameObject, string)' is already defined. Rename this member or use different parameter types
2. Assets/PlayMaker Utils/PlayMakerUtils_Events.cs(19,28): error CS0111: A member `PlayMakerUtils.SendEventToGameObject(PlayMakerFSM, UnityEngine.GameObject, string, HutongGames.PlayMaker.FsmEventData)' is already defined. Rename this member or use different parameter types
3. Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs(25,28): error CS0111: A member `PlayMakerUtils.RefreshValueFromFsmVar(HutongGames.PlayMaker.Fsm, HutongGames.PlayMaker.FsmVar)' is already defined. Rename this member or use different parameter types
4. Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs(82,30): error CS0111: A member `PlayMakerUtils.GetValueFromFsmVar(HutongGames.PlayMaker.Fsm, HutongGames.PlayMaker.FsmVar)' is already defined. Rename this member or use different parameter types
5. Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs(163,28): error CS0111: A member `PlayMakerUtils.ApplyValueToFsmVar(HutongGames.PlayMaker.Fsm, HutongGames.PlayMaker.FsmVar, object)' is already defined. Rename this member or use different parameter types
6. Assets/PlayMaker Utils/PlayMakerUtils_Serialization.cs(109,30): error CS0111: A member `PlayMakerUtils.ParseValueToString(object, bool)' is already defined. Rename this member or use different parameter types
7. Assets/PlayMaker Utils/PlayMakerUtils_Serialization.cs(114,30): error CS0111: A member `PlayMakerUtils.ParseValueToString(object)' is already defined. Rename this member or use different parameter types
8. Assets/PlayMaker Utils/PlayMakerUtils_Serialization.cs(197,30): error CS0111: A member `PlayMakerUtils.ParseValueFromString(string, bool)' is already defined. Rename this member or use different parameter types
9. Assets/PlayMaker Utils/PlayMakerUtils_Serialization.cs(467,30): error CS0111: A member `PlayMakerUtils.ParseValueFromString(string)' is already defined. Rename this member or use different parameter types
10. Error while reading window layout: window #11 is null
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
11. Failed to load window layout: System.Exception: Exception of type 'System.Exception' was thrown.
at UnityEditor.WindowLayout.LoadWindowLayout (System.String path, Boolean newProjectLayoutWasCreated) [0x00113] in C:\buildslave\unity\build\Editor\Mono\GUI\WindowLayout.cs:507
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
12. Failed to destroy editor windows: #8
AnimatorControllerTool
AnimationWindow
ProjectBrowser
InspectorWindow
SceneHierarchyWindow
SceneView
GameView
ConsoleWindow
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditorInternal.InternalEditorUtility:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
13. Failed to destroy views: #10
SplitView
DockArea
DockArea
DockArea
MainWindow
Toolbar
AppStatusBar
SplitView
SplitView
DockArea
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditorInternal.InternalEditorUtility:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)