After build Triiger Event not work, I use playmaker frequently, and the Trigger Event has always worked for me
Unity 2019.2
Playmaker last version
MissingMethodException: Default constructor not found for type HutongGames.PlayMaker.Actions.MissingAction
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <0e417a6ef2cf408eb044bc2f0aba8b32>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <0e417a6ef2cf408eb044bc2f0aba8b32>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <0e417a6ef2cf408eb044bc2f0aba8b32>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <0e417a6ef2cf408eb044bc2f0aba8b32>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <0e417a6ef2cf408eb044bc2f0aba8b32>:0
at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.ActionData+Context context, System.Int32 actionIndex) [0x0004d] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:833
at HutongGames.PlayMaker.ActionData.LoadActions (HutongGames.PlayMaker.FsmState state) [0x00047] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:776
at HutongGames.PlayMaker.FsmState.LoadActions () [0x00000] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\FsmState.cs:123
at HutongGames.PlayMaker.Fsm.InitData () [0x000aa] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\Fsm.cs:1746
at HutongGames.PlayMaker.Fsm.Init (UnityEngine.MonoBehaviour component) [0x00007] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\Fsm.cs:1671
at PlayMakerFSM.Init () [0x0003d] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\PlayMakerFSM.cs:255
at PlayMakerFSM.Awake () [0x00012] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\PlayMakerFSM.cs:210