Hi,
if the global variables asset exists in the base project yes, but if your addressable scene has new global variables, no.
prefer using a custom solution for storing and sharing values acrcoss addressables.
- you could use hashtable and playmaker and have yoru own list of variables and values.
- you could use playerprefs as well.
- or a local database.
but each and every solution must be designed and available as a base, and then every addressables can then bring their own data into that base system
what kind of data do you want to share as globals?
Bye,
Jean
Bye,
Jean