playMaker

Author Topic: Problem - PlayMakerPhotonProxy  (Read 2426 times)

Nikishin38rus

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Problem - PlayMakerPhotonProxy
« on: May 15, 2013, 11:36:52 AM »
when you first start Unity all was well after the second run of Unity is such a mistake!

(I do not speak English - write simpler)


TypeLoadException: Could not load type 'PhotonNetwork' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/Inspector/InspectorWindow.cs:888)
UnityEditor.InspectorWindow.OnGUI () (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/Inspector/InspectorWindow.cs:243)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

jeanfabre

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Re: Problem - PlayMakerPhotonProxy
« Reply #1 on: May 15, 2013, 01:37:21 PM »
Hi,

 -- Have you tried to delete the "Photon Unity Network" folder?
 --  Have you tried to import the Photon package from the Asset store? don't do that, PlayMaker now has Photon built in.

 Try reimporting the PlayMaker Package from the asset store.

bye,

 Jean