Hi,
Use a an animation curve for this, and you can map values to another.
in your curve your start point is 1,70 and your end point is 100,100 and then for a given x ( speed) you know the related fov ( the y axis)
Does that make sense?
You can also sort this manually ( if it's linear):
1: compute your speed as a percentage
2: apply your fov adding 70 to 30*speed percent
yes?
bye,
JEan