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Author Topic: Syncing Photon gameobject names?  (Read 2083 times)

MABManZ

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Syncing Photon gameobject names?
« on: January 08, 2014, 12:27:40 PM »
I'm having some trouble setting up gameobjects to receive name changes over Photon...I'm hoping it's just something simple I'm missing.

Currently, if I instantiate an object, and then change the name, the name change only persists locally. How would I get this to happen across the network?

jeanfabre

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Re: Syncing Photon gameobject names?
« Reply #1 on: January 24, 2014, 07:29:45 AM »
Hi,

 What would be the point?

instead prefer using photon custom player properties or quite simply fire a RPC event from the place you edit this name and maintain that name as a fsm variable on all other instances, quite simply.

bye,

 Jean