Hi,
I have a project that seems to have some sort of bug where when i go to broadcast all (under the send event options as per usual) it no longer seems to work.
This is happening in a scene that relies on broadcast all to reset itself to default state, and has been working for a few months now. All of a sudden it no longer seems to work, I have tried to replace all of the events with a new one (changed the event being called from "RESET" to "RESTART") thinking that the event itself might be bugged out. That has not worked.
When I test broadcast all in a seperate clean scene with a few empty object it seems to work fine.
Is there any known bugs or issues with it that I may not know about?