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Author Topic: Broadcast All no longer working  (Read 3062 times)

jasperPT

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Broadcast All no longer working
« on: June 04, 2014, 10:30:09 AM »
Hi,

I have a project that seems to have some sort of bug where when i go to broadcast all (under the send event  options as per usual) it no longer seems to work.

This is happening in a scene that relies on broadcast all to reset itself to default state, and has been working for a few months now. All of a sudden it no longer seems to work, I have tried to replace all of the events with a new one (changed the event being called from "RESET" to "RESTART") thinking that the event itself might be bugged out. That has not worked.

When I test broadcast all in a seperate clean scene with a few empty object it seems to work fine.

Is there any known bugs or issues with it that I may not know about?

ghost010

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Re: Broadcast All no longer working
« Reply #1 on: June 04, 2014, 11:21:48 AM »
Is the broadcast even being received?
If the FSM does get the broadcast,than it might be something in the FSM or game object that's receiving it.
Also,do you use local or global events?
You might want to see if the event is still checked in global events list.

jasperPT

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Re: Broadcast All no longer working
« Reply #2 on: June 04, 2014, 11:35:22 AM »
Yeah it is checked in the global events list.

It seems that all objects other than the one broadcasting the event do not recieve the event.

Alex Chouls

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Re: Broadcast All no longer working
« Reply #3 on: June 04, 2014, 11:53:13 AM »
There's no known issues with Broadcast All... You don't have Exclude Self checked by any chance?

jasperPT

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Re: Broadcast All no longer working
« Reply #4 on: June 06, 2014, 12:48:24 PM »
It is really really odd.

Nah I dont have exclude self.

When I make a new game object in the scene that only has two states, one of which is a accessed by the global broadcast, that object seems to work fine.

I cant for the life of me figure out why it is not broadcasting to all the other objects already in the scene.

jasperPT

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Re: Broadcast All no longer working
« Reply #5 on: June 06, 2014, 01:17:18 PM »
Only way I could solve it was going back to an older version and copy a bunch of my prefabs over to it. Thank the lords I had a version of my project copied from not too long ago.
The strange thing is that I have copied all of the prefabs that had the were having the problem across and used them still, but they seem to work in my old unity project.