Hi,
Unfortunatyl, that would mean total bad performances, because there is no fast access to gameobject names in the scene.
the way to achieve this is to use for example ArrayMaker and have an fsm that register itself on each of these objects, so that then you can take a random one from an arrayList, which is in turn very fast and sound.
if you the gameobjects exists during editing, then you can fill an array in editor, that's also possible.
Bye,
Jean