Hi,
Nop, PlayMaker doesn't compile into c# the result of the fsms you have visually built. For this you'll need to look at other solutions such as InvertGames uFrame system, or dedicated fsm done in pur c#.
Having said that, the amazing trick that PlayMaker does is that ALL actions are in c#, and so PlayMaker is only here to expose the logic of states and events, and leave everything else to regular c#, which I think is very close to be the ideal sweet spot for developers.
So, in short, you'll keep using PlayMaker visual fsm editor, but you can create your own actions to do anything you want, all in c#. youc an check this forum for custom actions, or the wiki to study the typical content of actions, they should be seen as lego blocks doing very granular and reusable tasks.
Bye,
Jean
Bye,
Jean