Problem Detail.Now, I’m developing a puzzle game like the Bejeweled.
So I need to create a lot of game objects.
I try to created a game object more than 200 objects. 
When I run my scene with Samsung Galaxy S, it takes about 2 minutes.
If I run my scene on PC, It takes only 10 seconds.
How can I reduce loading time less than 20 seconds on Samsung Galaxy S? 
Please tell me.
More Information.- Playmaker V1.3.3 RC2
- Unity 3.5.0f5
- Samsung Galaxy S with Android OS 2.2 (Froyo)
- PC Specification
     o  CPU : Intel Core i5-2500K 3.30GHz
     o   RAM : 4.00 GB
     o   Graphic Card :  AMD Radeon HD 6700
- I create these game object by using Pool Manager 2.
- Each game object contains 2 FSM.
- 1st FSM contains
     o   45 States
     o   24 Events
     o   34 Variables
- 2nd FSM contains
     o   5 States
     o   5 Events
     o   9 Variables
- Profiler while load a scene.

Thank you very much.