I'm developing for a very old platform (10 years old). It has many limitations (such as only 10 MB usable memory - after Unity's footprint) and is difficult to get anything to run on it, period.
However, I'm trying to make very optimized games for it using Playmaker - and succeeding, sometimes.
My latest series of crashes has to do with turning on airplane mode. After about 15-30 minutes of play with airplane mode on... the game crashes. I'm trying to figure out why.
Is there anything behind the scenes going on, network related, with Playmaker? I am not using any network related actions, to my knowledge. I actually have a very simple game using pretty basic Playmaker actions.
Can you advise, even just a theory, why I might be experiencing these problems? And what I can explore to remedy?
Just to throw out more information... String Typewriter (one of my favorite actions!) also was causing eventual crashing, and I needed to stop using it. It was as if String Typewriter was overtaxing the system, and after a random amount of usage (10 minutes?) the system would abruptly stop.
Thank you for any thoughts!!