playMaker

Author Topic: Question about Run FSM action  (Read 1092 times)

benbot

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Question about Run FSM action
« on: February 02, 2022, 09:29:26 PM »
Hi There,

I've been using Playmaker for a while now and have been really loving the 'run FSM' action. It helps me organize my code and pass variables in a tidy way.

I wanted to ask about the performance impacts of using 'run FSM'. Are templates in the run fsm action cached?

For example, I have a enemyManagerFSM and I have a healthFSM and enemyDebuffFSM nested within the enemyManagerFSM. Is that different than having enemyManagerFSM, enemyDebuffFSM and healthFSM as components within my enemy game object?

Thanks,

Ben