Hi There,
I've been using Playmaker for a while now and have been really loving the 'run FSM' action. It helps me organize my code and pass variables in a tidy way.
I wanted to ask about the performance impacts of using 'run FSM'. Are templates in the run fsm action cached?
For example, I have a enemyManagerFSM and I have a healthFSM and enemyDebuffFSM nested within the enemyManagerFSM. Is that different than having enemyManagerFSM, enemyDebuffFSM and healthFSM as components within my enemy game object?
Thanks,
Ben