Hi All, a bit storm-bound here in New Jersey waiting for 'Frankenstorm' to arrive and wanted to try and come up with a 2D type character controller, but physics based. I'm not really sure where to begin. If I was doign a simple old school movement script I'd 'GetAxis' for "Horizontal and Vertical, use a variable to tweak speed, multiple by Time.deltatime type of a thing. But Not sure how to get a nice controllable... 'feel' with Physics.
Imagine the character has a 'neutral' float level above the ground (or water), and I would imagine I add rigidbodies.AddForce form each axis button, maybe a slight counter force when I need it to stop say, flying up?
Any thoughts would be mighty appreciated. My basement may flood, but at least I'd come out of this Hurricane with a kickass flying, 2D scroller type controller.
If you're in the neighborhood, be safe!
Brendan