Is there a way to catch the state change Exit? additionally is there a way to do the same with Enter (i know i can just trigger event from state itself but is there a more coding friendly way to do so?)
And for exits i know i can just make in between state but then with many exit targets i would have x2 states in there to map every exit apropriately ;/
Generally im using PlayMaker to handle FSM-s and for visual beauty of its transition mapping, and all the rest is running on scripts.