Hi,
How do you get the streamingAssets folder? you need to use an action for this, that use the Unity api to give the proper relative path.
Log in the console the full path you get at runtime, and see if it matches.
you don't really need the streaming assets for this, simply have it in your assets, as a text asset.
if you want to record data while playing a game and save it. then you MUST use the persistent data folder, streaming assets can not be written, they can only be read. it's not recommanded to try to use it otherwise.
Bye,
Jean
Bye,
Jean