Hi,
I have a rather technical question, closely related to
http://hutonggames.com/playmakerforum/index.php?topic=2474.msg11091#msg11091.
http://hutonggames.com/playmakerforum/index.php?topic=3518.msg16185#msg16185A couple of month ago, we started developing a unity tool allowing our Level Designers to visually design the workflow of events and actions taking place in a game.
One key feature of this tool was the possibility to call any method on any object (System.Object, not Unity.Object) and to store the result in any of the variables of its variable system.
This ensured that the LDs would automatically be able to use the features exposed by the coders, without having to create new action boxes to make the link. The tool was functional, but lacked a lot in edition features (copy, undo, nice UI, etc…)
Then it appeared to us that this tool would be nice to use for our UI designer as well, and discussed the matter with him, at which point he mentioned PlayMaker.
So we bought a version and after evaluating PlayMaker for a couple of weeks, we find that it really misses a feature to make it perfect for us: “custom variable types”.
The compositing solution mentioned in the forum is not satisfying, as it does not allow the user to create a new value (to use as function parameter call, for instance) from the action inspector.
Do you consider adding such a feature in a not too distant future?
If not, is there really no way to get a license type including PlayMaker source code so we could do study the question of doing it ourselves?
Best regards