Ugh, I feel stupid for getting the old position, getting the current position, subtracting them to get the change per frame, and using that as a direction...
Then I moved to simply looking at the old position. (which always faced backwards)
I've been doing that on so many projects...
![Embarrassed :-[](https://hutonggames.com/playmakerforum/Smileys/default/embarrassed.gif)
I could have just used the current velocity! DOH!
![Shocked :o](https://hutonggames.com/playmakerforum/Smileys/default/shocked.gif)
EDIT: Here's some screenshots of 'looking at velocity'.
![](http://i.imgur.com/3tKtRw1.gif)
![](http://i.imgur.com/4S5JCqq.jpg)