Hi JeanFabre,
I tried to use the Pool Manager 2 spawn action but I can`t make it working.
The scene I tested is working with the SimpleSpawner.cs script provided by the Pool Manager 2 demo scene.
To the empty game object with the SimpleSpawner.cs script attached I attached a PSM with the PM2 Spawn action in the first state and a second state with the wait action (wait=1s). I deactivated the SimpleSpawner.cs script and I can see the instances in the pool, but no instance is spawned. If I activate the SimpleSpawner.cs, everything is fine. I created a string variable for the pool, a GameObject variable for the spawned object and an "ok" event to fire the transition to the wait action. I get no errors, but the "ok" event is not event fired and the second "Wait" state is not activated.
I`m using Unity 3.4.2, Playmaker 1.2.1.
Do you mind to take a look to the scene?
Thanks in advance for your time and help.