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Author Topic: Photo Guessing Game - Most efficient way to implement?  (Read 1644 times)

braintapgames

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Photo Guessing Game - Most efficient way to implement?
« on: April 15, 2015, 10:15:39 AM »
Hi everyone! So I was thinking about creating a guessing game where it spawns a photo and random letters such as "What's the Word?" https://itunes.apple.com/us/app/whats-word-new-quiz-pics-word/id573511269?mt=8

I was just wondering what the best way to go about it is. Do I use ArrayMaker? Do I have to make each photo/letters into a prefab that spawns in a random pattern? What is the best way to spawn the letters/photo to prevent lag/fps drops?

Thanks in advance for all your help!

sebaslive

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Re: Photo Guessing Game - Most efficient way to implement?
« Reply #1 on: April 15, 2015, 12:04:53 PM »
Arraymaker would work well for this type of game.

I am sure that you don't want a random pattern of images/letters since you probably would like to increase difficulty in stages, so, you can create these different levels and set them as prefabs to call on later.

The best way to spawn is a pooling system.
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