playMaker

Author Topic: Create activate combo  (Read 1405 times)

wheretheidivides

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Create activate combo
« on: April 23, 2015, 01:04:52 PM »
So if you create an object, it just does that.  But what if there are children in the tree that are inactive?  When you instantiate the object the children will also be de-active.  So I always have 2 actions back-to-back.  the first to create and the 2nd to recursively activate the object.  That way if I am messing with something in the editor, it will always be right when the game is played.

I'd like to see these 2 actions combo.  That way the new action 'create with recursive activate'  will create the object and let you activate (or de-activate) recursively.