I apologize if I am missing something obvious and this already exists somewhere.
But I've looked at all the actions in PlayMaker and can't find ones for getting or setting RigidBody properties (freeze x/y/z position/rotation, interpolate, collision detection, drag, etc).
There are a couple small Actions for setting Gravity, Kinematic, and Mass, that's it.
Also nothing for getting or setting Physic Material.
This seems like a bit of an oversight considering these are core functionality of Unity.
Right now I'm calling a custom script to change these behaviours, which is not only clunky, it is also bad for performance (since the script has to be called multiple times on different objects, it must be working in FixedUpdate() even though it just needs to change the settings once when called - there is probably a better way to do this in scripting anyway, but I am not a programmer).
Anyway, having a built-in Action for this would make a whole lot of sense.