The thing i'm looking for is like the unity editor scene viewport effect: when you match the name in the search filter toolbar, all the object become progressively white, except the one you're looking for.
Here the question that i have right now:
How to add to SetMaterialColor the ability to iterate through the childrens of a group of object?
I need to dissolve some grouped models to make il look half transparent (NOT ONLY WHITE), i don't want to do this for every single mesh or it will result in a total messy workflow. I'm aware of the fact that object must have renderer and transparent shader..
It will be also a dream if i can handle somewhere the hue/saturation of textures with animations or iTweens.
edit: do i need a custom SetMaterialColor or this can be done already with a combo of other available actions? I can't find a way to do this and it is so frustrating.