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Author Topic: DoTween Actions (DOTween v1.1.310)  (Read 87607 times)

DanielThomas

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Re: DoTween Actions (DOTween v1.0.770)
« Reply #60 on: August 02, 2016, 02:27:54 PM »
Got it confirmed by the DOTween creator that DoTween doesn't have a space.self option.

As you mentioned, solution suggested was rotating a parent and have the child move inside parent. It doesn't work in my case since the rotation point will be wrong if the child moves inside the parent and you then rotate the parent. But maybe will be helpful for some others.

Guess I'm back to iTween meanwhile or try leantween, maybe he will add it in the future.

sebaslive

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Re: DoTween Actions (DOTween v1.0.770)
« Reply #61 on: August 02, 2016, 09:38:49 PM »
That's really unfortunate... Thanks for letting us know.
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dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #62 on: September 19, 2016, 02:39:41 PM »
*** Update bump

Version 1.2 available.

sebaslive

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #63 on: September 19, 2016, 04:11:52 PM »
Thanks, What's the update?
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
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dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #64 on: September 20, 2016, 11:52:34 AM »
@sebaslive

See the first page. Added missing features, eliminated bugs, new actions,etc...

boragungor

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #65 on: September 20, 2016, 12:01:36 PM »
Thank You  :)

dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #66 on: September 28, 2016, 11:26:02 AM »
*** Update

I have attached the package (also on ecosystem)
« Last Edit: October 04, 2016, 12:35:25 PM by dudebxl »

Harwor

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #67 on: November 15, 2016, 10:14:02 AM »
Hi, I like these actions but I'm having a problem understanding an issue with the "kill on exit" check box or auto kill in do tween's preferences.

I would like the tween to stop animating once the state has finished. But currently, the animation keeps playing when moved onto the next state.

The only way I can get it to work is with the pause by id action.  But both Itween and leantween automatically stop the animation playing once move onto the next state and this is far simpler than making ids for every tween

Is anyone else having this issue in doTween?

thanks very much!


 

dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #68 on: November 15, 2016, 11:37:39 AM »
Hi,

Kill on exist is related to memory.

Can you attache a screenshot of the action settings. The event called finish, is when the the dotween has finished and moves to the next state. Which event it is going in?

Harwor

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #69 on: November 15, 2016, 12:11:47 PM »
Ok so i've attached a screenshot of the actions.

I guess finish it not exactly what I need? I would like it to stop prematurely before its finished its full cycle. So even if it was looping infinitely it still stopped when it went to the next action.

Also I should mention I had the same issue with the other set of Dotween actions by Doozy, so maybe its a doTween issue overall. Just wondering if other people could recreate the same problem?

thanks again for your help!
« Last Edit: November 16, 2016, 08:55:43 AM by Harwor »

dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #70 on: November 15, 2016, 12:24:42 PM »
Hi,

OK i see.. then you have to use the controller action. There is no other option at this stage.

Harwor

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #71 on: November 16, 2016, 08:54:49 AM »
Ok thanks for the info. Unfortunately that still requires setting an tween id for every tween in order to stop them individually.

But thanks anyway!

JOY

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #72 on: December 02, 2016, 09:41:12 AM »
Hi. Will this be put into Ecosystem later?

memetic arts

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #73 on: December 27, 2016, 12:33:34 PM »
Greetings, just installed DoTween, looks very promising.

I do have a question right off the bat, though, and haven't been able to find an answer out on the web...

I added a Rotate Transform To action, and while it seems to work, I can't get it to fire a FINISHED event to proceed to the next state in my FSM. I've tried checking the "is finished" event that is provided, and creating a custom transition to match, as well as adding a "FINISHED" event to the action, and using the system "FINISHED" event. Neither of those worked, so any input would be welcome.

Also, I did find a "Quick Start" video on YouTube, and while the images are flying by, I did notice that you load up a demo scene, which, from looking at the directory structure, looks like it was provided in some earlier version.  Is that demo still available, and if so, where can I get it? It wasn't included in the latest package.

Thanks for the assist, happy holidays!

dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #74 on: December 27, 2016, 01:45:49 PM »
What demo scene?