playMaker

Author Topic: DoTween Actions (DOTween v1.1.310)  (Read 87598 times)

Broken Stylus

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #90 on: June 22, 2018, 11:13:47 AM »
Yes, that's what I (unfortunately) did.

DIE WRETCHED ACTION!!!  >:( >:( >:(

brendang

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #91 on: July 07, 2018, 03:46:02 PM »
Is there any DoTween action, that can mimic or sorta act like I Tween Move Add?  The only move option seems to be 'Move Transform To'. Perhaps I'm missing the technique. 

szomaza

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #92 on: August 28, 2018, 11:45:17 AM »
I am trying this out and using the DotweenPathTransformTo
it works but the documentation says:http://dotween.demigiant.com/documentation.php
"Additional options are available via SetOptions and SetLookAt."

The SetLookAt stuff would be required to enable the look ahead feature.

Does anybody have an action for this?

Thanks in advance,
szomaza

edit: the paid actions package seems to have the look at feature:
https://youtu.be/8AhR_Tf6JME?list=PLszfX2HJpT-LmkicqdsQx415XS4A_4xfP&t=142
« Last Edit: August 28, 2018, 12:01:05 PM by szomaza »

Broken Stylus

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #93 on: September 29, 2018, 11:34:16 AM »
Both packages allow you to look at either the Rigidbody or the Transform (v3 position).


Meka Games

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #94 on: April 28, 2020, 09:29:24 AM »
Can I include these actions in my project as custom actions folder? I'm gonna sell a project on the asset store.

djaydino

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #95 on: April 28, 2020, 10:45:19 AM »
Hi.
you can add to actions to your asset if you are not selling the actions (made by someone else)

Also if you do so you will need to maintain them, if they are updated here.
the maintaining is you for your customers to prevent issues and bad reviews :)

Christoph

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #96 on: November 02, 2020, 11:20:42 AM »
I'm sure I'm missing something very simple, but how can we make a simple ping pong movement with dotween?

Like move 100 units to the right, then move back to it's origin. Simple left-right movement that then can or can not loop. I'm not getting it lol

djaydino

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #97 on: November 02, 2020, 05:21:41 PM »
Hi.
Maybe Have a look at the playmaker tweens :
https://hutonggames.fogbugz.com/default.asp?W1714

I have been using them a lot and so far actions work great and are simpler to use that dotween