The way I've used Cut To Camera was to have a bunch you could jump between by pressing keys 1-5; you can see it in action here if you like:
https://dl.dropboxusercontent.com/u/3329542/Marmoset_Street/Marmoset_Street.htmlIt was a while back, and still in Unity 4. Just took another look and the way I had to set it up was:
* Create your cameras (in this case five of them)
* Keep all camera objects active (keep the box next to their names checked in the scene) but deactivate all but one of their camera components, i.e. uncheck the box next to "Camera" in all but one.
* Set up keystrokes to activate Cut To Camera actions pointing at each of your cameras.
* Can't remember if it's important, but looking in the old project I see that in all these Cut To Camera actions I have "Make Main Camera" checked.
Haven't tested this in Unity5, so hopefully this approach still works. Setting up another similar project now.Originally I activated game objects too, but I remember having some issues with that approach, and this ended up being cleaner and more reliable.