Hi, I'm putting together some different ways of making a sticky mine projectile and just wondering if anyone can suggest a good way to do this with playmaker. Actions I could use etc.
It's a projectile that is launched from a moving player, hits a moving enemy and appears on the enemy in a fairly accurate location to where it landed if possible and is detonated by the player with a second button press.
So far I am launching the projectile and if it hits an enemy with a certain tag, I just hide it and unhide another projectile prefab that is already hidden on the enemy prefab in random locations. It works fine, but I am sure there is a better way to do this, so that it "looks" more accurate to the hit location. Thanks for any ideas here.