Hi there,
ArrayListSetNextEmpty is returning a "None empty" event for me.
It happens with an Array List Proxy with 8 declared, but not set, GameObject "slots":
When I start the game that list is empty, so it should assign a previously instantiated GO to the first "available slot", running this...:
...but it does not. It picks the "None empty" event instead, and the proxy remains devoid of any instantiated items.
I'm using the versions of my signature. I don't know if I'm missing something here, or it just doesn't work nowadays.
Thanks.