Hi Jean, thank you for your answer.
Why is it not possible at runtime?
I use adventuremaker, by design it allows to use only one main camera, other cameras in the scene are used as placeholders: when triggered a set event, the main camera copies angle and coords from a specified camera.
Nor components (depth of field, for example) nor components values are copied.
In my specific case, I've an component to customize the frustum of the camera, what I want to do is:
having a main camera with the frustum component set to default,having placeholder cameras in the scene with custom frustum settings, to copy the custom frustum component values from a triggered camera and replace the main camera frustum component values; the operation should be repeatable every time a new camera is selected.
I thought that'd be as easy as removing the component from main, copy it from the secondary camera and paste it to the main again.
What would be the correct approach?
Thank you.