Hello,
I'm making a jumping character game...
On the main character I have 2 FSMs, one for run and other for jump.
On the jump, I'm testing if it is on the ground before it jumps, but I'm experiencing a bit of a lag with this system... i'm ataching images with my way of doing it.

So maybe there is a better, faster way of doing this setup. When i go directly from touching to jump, its really fast, but when i check if it is on the floor, it laggs.
Any ideas?
Doug.