playMaker

Author Topic: Datamaker (xml) setup  (Read 9215 times)

jeanfabre

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Re: Datamaker (xml) setup
« Reply #15 on: July 17, 2015, 01:59:51 AM »
Hi,

yep, xml set node properties is what you need.

then if you want to save data in editor ( to overwrite your xml text asset), yes you have the option right within the proxy component interface, but that only works inside Unity.

in your game you'll have to extract the string, and save it somehow, either in playerprefs or online.

Bye,

 Jean
 

djaydino

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Re: Datamaker (xml) setup
« Reply #16 on: July 17, 2015, 05:16:01 AM »
ah, so i can save this also encrypted in easy save?

jeanfabre

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Re: Datamaker (xml) setup
« Reply #17 on: July 17, 2015, 05:33:06 AM »
Hi,

 yep :)

Bye,

 Jean