playMaker

Author Topic: state.Fsm != ActiveFsm  (Read 1863 times)

VascBogdan

  • Full Member
  • ***
  • Posts: 118
state.Fsm != ActiveFsm
« on: July 11, 2015, 07:05:34 AM »
I get this error a lot and I don't know what is it about and it harm my FSMs: "state.Fsm != ActiveFsm". It appears in my console almost everytime.

Hakazaba

  • Playmaker Newbie
  • *
  • Posts: 10
Re: state.Fsm != ActiveFsm
« Reply #1 on: December 19, 2015, 09:36:44 PM »
I would also like to know what this means.

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 4000
  • Official Playmaker Support
    • LinkedIn
Re: state.Fsm != ActiveFsm
« Reply #2 on: December 19, 2015, 11:32:25 PM »
This generally means that the FSM shown in the editor needs to be re-selected.

What version of Unity and Playmaker are you using?

If you're using Unity 5.3 you should update Playmaker and install the 1.8.0 beta.

The 1.8.0 beta fixes a lot of little bugs and works better with newer Unity versions. It will be the default version soon...