Hey terri, thank you...
I did that here, it works, i send a bool that checks for current vs 0.1 sec past position and it did the job, but everytime i release the touch to stop moving, it keeps running for some time and stops running buggy, really buggy. I would be awesome to have something like, get speed and get velocity working properly.
My game is almost ready for release, but this bug is really slowing me down here.