playMaker

Author Topic: Detect Headphones?  (Read 2019 times)

Prototype_6492

  • Junior Playmaker
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  • Posts: 50
Detect Headphones?
« on: July 26, 2015, 06:39:15 AM »
I was just wondering, if there was an action that can detect if head phones were plugged into a jack?

So I can activate and deactivate certain sound objects

DarkSoul

  • Playmaker Newbie
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  • Posts: 37
Re: Detect Headphones?
« Reply #1 on: July 26, 2015, 12:09:59 PM »
Hello ,

I think it is only possible on ios using objective c , ref :
http://answers.unity3d.com/questions/330122/mobile-check-for-headphones.html

Look at this too https://www.assetstore.unity3d.com/en/#!/content/28626

I hope this helps.

Prototype_6492

  • Junior Playmaker
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  • Posts: 50
Re: Detect Headphones?
« Reply #2 on: July 26, 2015, 12:50:23 PM »
How would I add that asset from the asset store to an FSM?