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Detect collision between two non rigid body objects?
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Topic: Detect collision between two non rigid body objects? (Read 2440 times)
ETGgames
Junior Playmaker
Posts: 56
Detect collision between two non rigid body objects?
«
on:
August 06, 2015, 04:29:50 PM »
So yeah, I have two non rigid body objects, and i don't want to add them, but trigger and collision event only work with rigid bodies. Help?
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thatnzguy
Playmaker Newbie
Posts: 43
Re: Detect collision between two non rigid body objects?
«
Reply #1 on:
August 06, 2015, 06:40:24 PM »
As far as I know the trigger/collision stuff relies on reading from the rigidbody. So I usually slap a Rigidbody on but set it as kinematic.
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mdotstrange
Hero Member
Posts: 555
Re: Detect collision between two non rigid body objects?
«
Reply #2 on:
August 06, 2015, 09:35:05 PM »
For trigger events you only need a collider
For collision events you need a rigid body afaik
If you have a collider without a rigid body nested in another collider and you want to use a trigger event on it then you need a rigid body set to kinematic
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Indie game dev and instructor at the Strange School.
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ETGgames
Junior Playmaker
Posts: 56
Re: Detect collision between two non rigid body objects?
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Reply #3 on:
August 07, 2015, 05:06:18 AM »
Thanks guys!
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Detect collision between two non rigid body objects?