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>-40 = +??? (translating down ?)
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Topic: >-40 = +??? (translating down ?) (Read 2263 times)
joshiwu
Playmaker Newbie
Posts: 6
>-40 = +??? (translating down ?)
«
on:
August 21, 2015, 05:44:27 PM »
cant translate down unless i meke the Y at least negative 40. negative 30still renders as a very fast upward motion! what is applying this mystery force? it so perplexing.
It even happens to brand new objects. ><
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sebaslive
Hero Member
Posts: 572
Re: >-40 = +??? (translating down ?)
«
Reply #1 on:
August 23, 2015, 03:33:21 PM »
What actions are you using here?
You make a new game object, add playmaker FSM, set translate to -1 every frame.
Might be something with Unity since that has happened to me so either try closing it and opening it again or a new project.
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All my VR games use Steam VR Playmaker Toolkit:
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: >-40 = +??? (translating down ?)
«
Reply #2 on:
August 25, 2015, 01:12:10 AM »
Hi,
It's very unlikely a problem with Unity, but more a problem of logical implementation.
Is your object a RigidBody?
Bye,
Jean
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joshiwu
Playmaker Newbie
Posts: 6
Re: >-40 = +??? (translating down ?)
«
Reply #3 on:
August 25, 2015, 01:18:04 AM »
no. every object I added to that game refused to translate in a negative direction on the Y axis unless I set the translate to more than 30Y
I deleted that game and started a new one, and now things will translate in the direction i cmd them to but as i suspected "is grounded" still does nothing. and the answers in the forum dont seem to help.
«
Last Edit: August 25, 2015, 01:21:55 AM by joshiwu
»
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: >-40 = +??? (translating down ?)
«
Reply #4 on:
August 25, 2015, 01:45:18 AM »
Hi,
This is very odd. Could you make a small scene with just one simple cube that shows this issue? package it and I'll have a look.
Bye,
Jean
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joshiwu
Playmaker Newbie
Posts: 6
Re: >-40 = +??? (translating down ?)
«
Reply #5 on:
August 25, 2015, 12:37:40 PM »
here is a screen shot of my broken game, I figured out what was wrong with my game by letting it run in the background for 3 minutes until an error registered. =) the error said "bad controller settings," or something.
i wonder which of the settings were bad? maybe you know? oh well =) back to being creative.
https://www.dropbox.com/s/7hd5upu8pzrx5le/Screenshot%202015-08-25%2011.31.48.png?dl=0
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>-40 = +??? (translating down ?)